B004 / P006115 套对照 ↗
Leap Mink Icon

Leap Mink

可试玩的小关卡工作台

桌面展示版 · 账号/域名为未查询候选 · 未发布 · 未发币

品牌与账号资料

名称Leap Mink
Ticker 候选LMNK · 未发行;无已实现原生效用
中文定位可试玩的小关卡工作台
命名理由Leap Mink connects angular leaping mink formed by three platforms to load a sample and move one plate. Candidate name; registration not queried.
目标人群first-time level makers
视觉与字体angular leaping mink formed by three platforms; bounding handwritten block wordmark; low side-on platform course interrupted by one large leap arc / Source editorial type
色值与用途["#CCFF00", "#1C180D"]
X display nameLeap Mink
X handle 候选@leapminkhq
X link 候选https://x.com/leapminkhq
注册状态未查询;未注册确认
BioLeap Mink explores playable ideas through small platform levels, with a maker-focused PONS V2 direction on Robinhood.
LocationOn your device
Website 候选leapmink.xyz · 未查询、未购买、未发布
本地网站http://127.0.0.1:8412/
功能边界Local 24×14 grid, integer physics and bounded route search. Search exhaustion is not a proof of impossibility; no hosted sharing.
来源https://www.latchhop.xyz/
Bio
Leap Mink explores playable ideas through small platform levels, with a maker-focused PONS V2 direction on Robinhood.

Leap Mink 通过小平台关卡探索可玩点子,在 Robinhood 上以创作者为核心面向 PONS V2 发展。

Introduction
A blank level editor can ask for too much imagination at once. Leap Mink begins with a sample that can be taken apart. Moving one platform changes a jump that already exists, which gives a new maker something immediate to feel and compare. The first useful design decision can be very small.
Launch description
A jump can be the starting point of a whole world. Leap Mink develops small-level creation into a Robinhood project about making an idea playable.

一次跳跃可以是整个世界的起点。Leap Mink 将小关卡创作发展为让点子变得可玩的 Robinhood 项目。

Preheat
Move one square. Try the jump again.

That is already level design.

Leap Mink gives that moment a small, playable form. Build the jump you want to try. Try the local demonstration and follow the consequence of one decision.

挪一格,再跳一次。 这已经是在做关卡设计了。 Leap Mink 把这个时刻变成可操作的小体验。可以从一次选择开始,观察它留下的结果。

6 条英文推文与独立配图

挪一格,再跳一次。 这已经是在做关卡设计了。

Leap Mink 独立推文配图 1
Tweet 1
Move one square. Try the jump again.

That is already level design.

挪一格,再跳一次。 这已经是在做关卡设计了。

下载配图 ↧

Leap Mink 从一个可以拆开的示例开始。改第一个平台之前,不必先想出完整游戏。

Leap Mink 独立推文配图 2
Tweet 2
Leap Mink opens with a sample you can take apart. You do not need a whole game idea before changing the first platform.

Leap Mink 从一个可以拆开的示例开始。改第一个平台之前,不必先想出完整游戏。

下载配图 ↧

把收集物放到显眼路线之外。同一个房间,就会要求一次不同的跳跃。

Leap Mink 独立推文配图 3
Tweet 3
Put a collectible off the obvious path. Now the same room asks for a different jump.

把收集物放到显眼路线之外。同一个房间,就会要求一次不同的跳跃。

下载配图 ↧

撤销是工作台的一部分。一次放错,应该只占你一个念头,而不是整个下午。

Leap Mink 独立推文配图 4
Tweet 4
Undo is part of the workshop. A bad placement should cost one thought, not the rest of the afternoon.

撤销是工作台的一部分。一次放错,应该只占你一个念头,而不是整个下午。

下载配图 ↧

切到试玩,感受刚才的修改。网格上看着整齐的路,也得在脚下走得通。

Leap Mink 独立推文配图 5
Tweet 5
Switch to play and feel the change. A route that looks neat on the grid still has to work under your feet.

切到试玩,感受刚才的修改。网格上看着整齐的路,也得在脚下走得通。

下载配图 ↧

关卡码带着可编辑的地图。传过去的,是能玩的小点子,不只是它的图片。

Leap Mink 独立推文配图 6
Tweet 6
A level code carries the editable board. Send the working little idea, not only a picture of it.

关卡码带着可编辑的地图。传过去的,是能玩的小点子,不只是它的图片。

下载配图 ↧

独立 Article

The first square is enough

第一格就够了

Article cover
Article title
The first square is enough
Article body
A blank level editor can ask for too much imagination at once. Leap Mink begins with a sample that can be taken apart. Moving one platform changes a jump that already exists, which gives a new maker something immediate to feel and compare. The first useful design decision can be very small.

That smallness is not a compromise in the learning experience. A collectible placed slightly away from the obvious route changes the reason to jump. A spike changes the cost of a poor landing. A one-cell adjustment can make the same space generous or demanding. Each edit has a visible object and a playable consequence.

Undo and redo keep this exploration light. The maker can return to a previous arrangement instead of treating every experiment as a commitment. Switching into play then tests the hunch under the same movement rules that the route checker uses. The tool helps connect a visual arrangement to the experience of moving through it.

The local workshop uses a 24-by-14 board with platforms, spikes, collectibles, a start and an exit. The player must collect every washer before leaving. Edits support undo and redo. Play, bounded route checking and solution replay help inspect the design, while level-code export and import carry the board between browsers without an account.

Move a platform one cell and play through the changed gap. Notice the consequence before adding another step. This presentation does not connect a hosted service or issue a token; its claim is the small interaction you can actually inspect.

空白编辑器一下要求太多想象,拆一个现成示例则让第一步变得可感。移动平台、改收集物、放尖刺,每个小改动都连接到可玩的后果。撤销降低试错成本,试玩和检查则把视觉排列与实际运动连起来。 操作依据:可试玩的小关卡工作台。24×14地图支持编辑、试玩、路径检查、撤销和关卡码导入导出;搜索用尽不等于不可解。 这是本地演示。没有已发行代币或已接通的公共服务,文章描述的是可检查的交互及其取舍。

来源与运行

Source https://www.latchhop.xyz/; source-wide reuse license not established. Local presentation only. Internal baseline retains original assets. New marks and brand imagery belong to this presentation. No public deployment, account registration, token issue or trading service.

运行说明